Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, 9 October 2011

My latest iOS app: The Mahjong Score Book

My latest iOS app is out now (thanks to the iOS 5 SDK having finally gone GM). It's called the Mahjong Score Book and, as the name suggests, is designed to help Mahjong players keep tabs on their scoring in Mahjong games.

Of course, once you have your scores captured inside a wee computer, there's more exciting things we can do with them. So the app allows you to:

  • keep records of all the games you've ever played, with a very clear visual presentation, associated with the date played
  • draw pretty graphs of game progress
  • adopt different rule sets (limit hand value, maximum wins as east wind, etc)
  • export games to databases, as images, or text files
  • automatically roll dice to determine starting positions
  • associate notes with each game
  • and much more.


If you're interested, then check it out in iTunes here.

I appreciate that it's a niche app. It simply something I wrote to fulfil a personal need. Of course, someone else out there is going to find it useful, too. And so I've polished it, honed it, and produced a really very slick app.

I wrote Mahjong Score Book app back in the summer whilst on holiday, playing Mahjong with friends. It serviced its purpose well then and many times since, and I've learnt a few new iOS techniques whilst polishing off the application.

I'm sure that it won't make me millions, but I'm very proud of what I've produced in a relatively short time. If you know someone who plays Mahjong then please point them at it!

Wednesday, 4 May 2011

iOS: The Enigma Squares

My first personal iOS project has finally seem the light of day. Please welcome into the world The Enigma Squares. It's an interesting (and dare I say it) entertaining block-moving puzzle game.

Check it out on iTunes here.

I've produced plenty of iOS projects for my company. But this has been an entertaining personal side-project, to keep me busy through those long spring evenings.

It is actually a version of a game I first wrote (ahem) 20 years ago. Back then it was written for the Acorn Archimedes, and I sold it to a magazine for inclusion on their cover disk (remember those?) This version is a little more polished, a little more challenging, and a lot more fun.

The code's a fair bit better too, but that's another story. One that I'm sure I'll tell one day...

Let me know what you think of it!