My talk is called The Golden Rules of audio programming (and how to break them). The synopsis is:
Audio programming requires skill and discipline, if you want to create a rock-solid reliable, high quality product. And, of course, you do want to create rock-solid, reliable, high quality audio products! There are a number of established "best practices" that every audio developer must know and follow.
This talk will investigate a number of these “golden rules”. You’ll see why they’re important and why you can’t ignore them. It will then explain how you can work around them in reasonable, practical ways.
See you there!