So that's it. The last person left in the office has handed his keys in. I'm the only one left now.
We've reduced the industrial strength server rack into a couple of small PCs on the desk behind me with the same services (network admin, subversion serving, autobuilder, web server, file serve, backups, etc). I've reduced the QA lab to a suite of machines running on the desk beside me. 3 years' work condenses into a very small space when you have a big enough shoehorn.
It's a lot quieter around here. And the cleaner now has a lot less to do.
The only thing that's got bigger is the amount of work mounding up on front of me.
I'll let you know how XP For One works out...
Tuesday, 16 December 2008
Wednesday, 3 December 2008
Don't ignore that error!
Settle yourself down for an apocryphal bedtime story. A programmer's parable, if you will...
Error, what error? It won't be serious. Honestly. I can ignore it. This is not a winning strategy for solid code. In fact, it's just plain laziness. (The bad sort.) No matter how unlikely you think an error is in your code, you should always check for it, and always handle it. Every time. If you don't, you're not saving time, you're storing up potential problems for the future.
We report errors in our code in a number of ways, including:
Not handling errors leads to:
Why don't we check for errors? There are a number of common excuses. Which of these do you agree with? How you would you counter each of them?
I was walking down the street one evening to meet some friends in a bar. We hadn't shared a beer in some time and I was looking forward to seeing them again. In my haste, I wasn't looking where I was going. I tripped over the edge of a curb and ended up flat on my face. Well, it serves me right for not paying attention, I guess.Too many programmers write code like my disastrous night out.
It hurt my leg, but I was in a hurry to meet my friends. So I pulled myself up and carried on. As I walked further the pain was getting worse. Although I'd initially dismissed it as shock, I rapidly realised there was something wrong.
But, I hurried on to the bar regardless. I was in agony by the time I arrived. I didn't have a great night out, because I was terribly distracted. In the morning I went to the doctor and found out I'd fractured my shinbone. Had I stopped when I felt the pain, I'd've prevented a lot of extra damage that I caused by walking on it. Probably the worst morning after of my life.
Error, what error? It won't be serious. Honestly. I can ignore it. This is not a winning strategy for solid code. In fact, it's just plain laziness. (The bad sort.) No matter how unlikely you think an error is in your code, you should always check for it, and always handle it. Every time. If you don't, you're not saving time, you're storing up potential problems for the future.
We report errors in our code in a number of ways, including:
- Return codes. A function returns a value. Some of which mean "it didn't work". Error return codes are far too easy to ignore. You won't see anything in the code to highlight the problem. Indeed, it's become standard practice to ignore some standard C functions' return values. How often do you check the return value from printf?
- errno This is a curious C language aberration, a separate global variable set to signal error. It's easy to ignore, hard to use, and leads to all sorts of nasty problems - for example, what happens when you have multiple threads calling the same function?
- Exceptions are a more structured language-supported way of signaling and handling errors. And you can't possibly ignore them. Or can you? I've seen lots of code like this:
try {
/// ...do something...
}
catch (...) {} // ignore errors
- The saving grace of this awful construct is that it highlights the fact you're doing something morally dubious.
Not handling errors leads to:
- Brittle code, full of hard-to-find crashes.
- Insecure code. Crackers often exploit poor error handling to break into software systems.
- Bad structure. If there are errors from your code that are tedious to deal with continually, you have probably have a bad interface. Express it better, so the errors are not so onerous.
Why don't we check for errors? There are a number of common excuses. Which of these do you agree with? How you would you counter each of them?
- Error handling clutters up the flow of the code, making harder to read, and harder to spot the "normal" flow of execution.
- It's extra work and I have a deadline looming.
- I know that this function call will never return an error (printf always works, malloc always returns new memory, and if it fails we have bigger problems...)
- It's only a toy program, and needn't be written to a production-worthy level.
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